Wednesday, June 5, 2013

The Corner of Shame

pinkcakes-blackcoffee: dantes-disco-inferno: Sometimes the...

















pinkcakes-blackcoffee:

dantes-disco-inferno:

Sometimes the jokes write themselves

I love this man so much.

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geeksngamers: Bioshock Designs - by Philip Meaghar





geeksngamers:

Bioshock Designs - by Philip Meaghar

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voyagehour: i was hanging out with friends and we saw that text...

















voyagehour:

i was hanging out with friends and we saw that text post that said boobahs look like uncircumcised penises and i just

perfectionists, with a seemingly endless capacity for improving...









perfectionists, with a seemingly endless capacity for improving upon anything that takes their interest.

errorstasia: crownkind: completed object head representations...


land of wind and shade (john), land of light and rain (rose), land of heat and clockwork (dave), land of frost and frogs (jade)


land of crypts and helium (jane), land of pyramids and neon (roxy), land of mounds and xenon (jake), land of tombs and krypton (dirk)


land of pulse and haze (karkat), land of little cubes and tea (nepeta), land of maps and treasure (vriska), land of rays and frogs (kanaya)


land of quartz and melody (aradia), land of sand and zephyr (tavros), land of wrath and angels (eridan), land of dew and glass (feferi)


land of brains and fire (sollux), land of thought and flow (terezi), land of caves and silence (equius), land of tents and mirth (gamzee)

errorstasia:

crownkind:

completed object head representations of all the kids and troll's lands, now compiled into one set!

it's been a pleasure working on all of these, and i'm so happy that everyone's been seeming to enjoy them as much as i've enjoyed making them!

check the captions if you're not sure which land is which. uvu

here's the individual links for all of them, too:

[ beta kids | alpha kids | trolls I | trolls II | trolls III ]

i want to cosplay nepeta's world so badly

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waltzchristophs: flickeringmuse: The Laws of Robotics 1. A...





waltzchristophs:

flickeringmuse:

The Laws of Robotics

1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.

2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.

3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.

cressus:





cressus:

Hannibal 1.10 "Buffet Froid" by Sam H.







Hannibal 1.10 "Buffet Froid" by Sam H.

quagmath: kogasa: shelbop: SPELL ICUP OUTLOUD okay! i-c-u-p… wait… *le gasp* o H N O!! I ve been...

quagmath:

kogasa:

shelbop:

SPELL ICUP OUTLOUD

okay! i-c-u-p… wait… *le gasp* o H N O!! I ve been Le Trolled

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yocalio: "What is Columbia if not another arc, for another...











yocalio:

 "What is Columbia if not another arc, for another time." 

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seblaine: watch out guys obama is doing his job



seblaine:

watch out guys obama is doing his job

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The Vaults of Fallout - A Social Experiment

Vault 3: A control vault designed to open after 20 years, but kept closed longer due to the wishes of the vault inhabitants. However, an unplanned water leak forced the occupants to open in hopes of trading with the outside. Unfortunately, all of the vault's residents were massacred by a group of raiders known as the Fiends shortly after they opened the vault door.
Vault 6: The vault's original purpose in the Vault Experiment was that it allowed small doses of radiation to leak into the vault once a day, resulting in the population turning into an aggressive pack of extremely irradiated feral ghouls.
Vault 8: A control vault, intended to open and recolonize the surface after 10 years and is equipped with a GECK. Vault City is the result.
Vault 11: This vault was a social experiment testing human nature - most specifically the ability to sacrifice oneself for others, and the ability to place ideals above one's own life.
Vault 12: In order to study the effects of radiation on the selected population, the vault door was designed not to close properly. This is the Necropolis vault and a large population of ghouls was the result.
Vault 13: Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war.
Vault 15: Intended to stay closed for 50 years and include people of radically diverse ideologies.
Vault 17: The vault was raided in 2154 and its inhabitants taken prisoner by the Master's Army. They were subsequently turned into super mutants.
Vault 19: The vault was segregated into two groups, Red and Blue. The groups lived in separate sections of the vault and the inhabitants may have been chosen due to pre-existing paranoia.
Vault 21: This vault's purpose was gambling, reinforced by having only compulsive gamblers admitted as vault residents, and with all conflicts within the vault to be resolved through gambling. It is one of the few non-control vaults that didn't end in failure.
Vault 22: Apparently a vault designed to develop advanced agricultural technologies. Successful experiments were executed, creating strains of plants that could grow under artificial light. However, an experiment on pest control involving a genetically-manufactured spore annihilated or transformed the vault's inhabitants.
Vault 27: This vault would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount.
Vault 29: No one in this vault was over the age of 15 when they entered. Parents were intentionally redirected to other vaults.
Vault 34: The armory was overstocked with weapons and ammunition and not provided with a lock.
Vault 36: The food extruders were designed to produce only a thin, watery gruel.
Vault 39: The original purpose of Vault 39 is unknown, but due to Mile Reese experimenting with the G.E.C.K., it became a jungle with hostile plant life, similar to Vault 22.
Vault 42: No light bulbs of more than 40 watts were provided.
Vault 43: Populated by twenty men, ten women, and one panther.
Vault 53: Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.
Vault 55: All entertainment tapes were removed.
Vault 56: All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55.
Vault 68: Of the one thousand people who entered, there was only one woman.
Vault 69: Of the one thousand people who entered, there was only one man.
Vault 70: All jumpsuit extruders fail after 6 months. Most of the inhabitants were Mormons.
Vault 76: This vault was designed as a control group for the vault experiment. Like Vault 8, it was intended to open and re-colonize the surface after 20 years.
Vault 77: Populated by one man and a crate full of puppets.
Vault 87: A Forced Evolutionary Virus research and testing facility
Vault 92: Populated largely by renowned musicians, this vault was a test bed for a white noise-based system for implanting combat-oriented posthypnotic suggestions.
Vault 101: Evaluation of performance of an omnipotent, dictatorial overseer in a closed community. This vault was intended to never open.
Vault 106: Psychoactive drugs were released into the air filtration system 10 days after the door was sealed.
Vault 108: The vault houses a cloning lab and all (surviving) residents are clones of one man called Gary.

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